I suggested, you could substitute the last few tokens for Runescape gp, not the entire Fist of Guthix reward with Runescape gp.
And the prices aren't worth it, Sleepy? Too low or too high gp per token? I just used 5, gp per token as an example. I'd be fine if the rate was higher or lower than that. You need to have a limit to the extent that you could buy I.
If you win by a slim amount, you will get more. If it's just for a few then you might as well play the few games. If the price was there then it wouldn't be worth it when one or two games will get you what you need. There isn't really a point for this You could play 1 more game of fist of guthix or pay 50,gp It makes no sense, so no support.
You're saying here, that, a person need only play ONE GAME and then said person could be able to buy whichever reward said person wanted, so long as they have the GP to make up for it.
It's better to just spend k on a full suit of the robes on Grand Exchange, earn the Tokens, then recharge the items at Reggie. The entire point of Fist Of Guthix is to challenge people and see if you can defeat them, while gaining charges. This, if implemented into the game, will kill Fist Of Guthix, causing the Guthix Cave to be just an empty cave with about five people wandering about, and empty scoreboards, because everyones already gotten all the rewards.
Well, its a decent idea, but then people with lots of money would just buy the reminder in tokens to avoid having to chase people with magic stones around a massive arena. In translation, I think it would take away from the whole purpose of then game. Although I do like how you made it only able to purchase the remainder if you we're relitivley close to the initial cost.
Cheers, L-J. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. A ring of duelling has a teleport that leads directly to the arena. The games necklace has a teleport to the Gamers' Grotto. From there, the southern portal will take you to the Fist of Guthix arena.
After players enter the cave, they enter the main lobby. Here, the players can talk to Fiara or Coulson , depending upon the outcome of The World Wakes , to learn the rules of the game, access their bank , talk to Reggie who runs the shop, talk to some of the druids like Alran , Getorix and Pontimer to learn more about the history of this place and finally enter the waiting room for the minigame.
New players must talk to Fiara first before they are allowed to play the game. She is a giant earwig like creature, a Guardian of Guthix. There can only be players in the minigame at once. If the game is full, players in the lobby will not be able to access the waiting room until the game has cleared out a bit. Players can simply wait a few minutes until the waiting room is open. Once inside the waiting room, players need only to wait until the game matches them with an opponent and they will then be teleported into the main Fist of Guthix arena, as long as there are a minimum of 4 players in the waiting room.
At the corner of the waiting lobby, there is an entrance that players can see but cannot click on it. The examine text is "I need an opponent first. The minigame consists of two rounds and is 1 vs 1. In each round, one player is classified as the "hunted," and the other player is classified as the "hunter. In the second round, the roles are swapped and all stats are restored.
Therefore both players will have a chance to play each role; afterwards a winner is determined based upon number of charges you were able to collect during your turn as "hunted. Some items cannot be brought into the game arena. Any food , runes including essence , potions, portent of restoration , skilling supplies that cannot be equipped such as a tinderbox, logs, etc.
There will be a warning if you attempt to bring an item that you cannot use. The following items are supplied to each player when a player goes into the waiting area, and taken away if they leave it:.
As the hunter, players must hunt down the other player and kill them as fast as possible in order to prevent them from collecting charges. Hunters can use melee, ranged, or magic to attack their opponent.
Hunters typically use a combination of attack styles in order to deal maximum damage against their opponent, and counteract any prayers or armour. Note that the following spells cannot be used in this minigame because they disrupt the strict 1 vs 1 gameplay:. Being the hunted player is usually considered much more challenging, and is the only role in which the player can collect charges.
The basic objective is to gather as many charges from the "Fist of Guthix", a large energy field in the centre of the arena, as possible before time runs out or the player dies. To gather charges, the player must first pick up a stone of power from a stone dispenser , and then wield the stone to gather charges, the maximum number of charges being The stone is two-handed, and can only gather charges when it is wielded not just in the inventory , meaning that the hunted player will be unable to fight back whilst wielding the Stone.
Players can gather charges anywhere in the arena, although the closer to the centre the "Fist of Guthix" they are, the faster they will gather charges.
Players wielding the stone will not gain charges individually, but will instead gain a number of them every 3 seconds. The hunted can attack the hunter with any combat style. If the hunted kills the hunter, the hunter respawns in a random location. Hunted players do have an advantage, however, in that they can use the teleport houses located around the centre. Hunters cannot access these houses, nor see players inside them.
Automatic lock-on is also cancelled, so the hunted player is safe while inside them. If both players got the exact same amount of charges e. At the end of the game, most of the arrows on the ground will be returned to their original owners, so there is no need to pick them up while in the game Similar to the Duel Arena. The fighting area is composed of a large circular area, with teleport houses and ruins surrounding the centre.
At the edges of the arena, there are stone dispensers for hunted players to grab a stone of power. The stone must be equipped to gather charges. The teleport houses near the centre, or Fist, of the arena, protect the hunted when entered. Any player standing on the Fist of Guthix will have their run energy rapidly restored. The centre also provides a good hiding place, as long as you stand atop other players.
Although your opponent will see a yellow indicator above you, the combination of lag and necessity of right-clicking often slows the hunter down somewhat.
The stone of power will gain faster and more charges the closer it is brought to the centre. The stone of power does not charge unless the player is wielding it. Used to keep track of your progress on the high score tables. Rating goes up or down based on how many charges by which the game was won or lost. Tie : If both players get the same amount of charges, both will lose and receive tokens. This is designed to thwart cooperative play. Forfeit : Players who forfeit by leaving the game early are flagged as a forfeiter, receive 0 tokens from that game, and will receive fewer tokens from the next game.
Some players choose to make Fist of Guthix a money-making option by purchasing tradeable rewards from Reggie , having him uncharge them only uncharged items are tradeable , then selling at the Grand Exchange. The effectiveness of this is determined by the rate at which one can acquire tokens.
Inside the main lobby, Reggie owns a shop where you can spend the Fist of Guthix token s you have earned. The items here consist of various types of gloves that can increase your experience while training certain skills, magical robes which may supply certain runes for you or increase the potency of certain spells, and special types of armour that can give you strength or ranging bonuses.
All items listed here will degrade over time with the exception of gloves and gauntlets — see below. The items will also be untradeable until the item has completely degraded. To completely degrade an item, allowing you to trade it, simply use the item with Reggie and he will deplete the item for free. Rather than degrading, gloves will simply crumble into dust after 1, uses.
There is no way to repair these gloves — A new pair must be bought from Reggie after you have lost the old pair. Gauntlets bought at the Fist of Guthix do not degrade over time, but simply degrade completely when the player dies. This does not apply when the player dies while participating in a safe minigame.
You can restore the gauntlets power if you pay a small price. You can also sell your degraded gauntlets on the Grand Exchange. Many players have complained about the massive amounts of lag in this minigame , and being logged out of the game due to lag is quite common.
Therefore, players are advised to not play this minigame with High Detail on — This will help reduce lag and lower chances of being logged out. This has caused much strife throughout the official Jagex forums and from players in-game.
The reason this happens as a player can only attack through the right click menu in this game, but the chances of being lost have been reduced due to the Right-Click update, which makes tabs of players or items and you can manually scroll down to either walk there, attack, or trade with player.
A method that causes a lot of complaints from hunters, is the practice of hiding in the houses until the hunter is out of sight, and then going outside until the hunter is near, and then repeating this until the round is over, or the hunter forfeits in frustration.
A recent update to the houses prevents immediate re-entry after exiting a house, although it is still possible to house hug.
House hugging also refers to running around a house so that Mages and Rangers will get stuck on the other side, which frustrates the other player. This has caused criticism among players with lower combat levels because players are paired randomly, regardless of combat skills, and can often put those players at a large disadvantage. For example, even if a level 30 player is waiting to play and there are many other players around their level, they could likely be paired with someone at a much higher level; even as high as level and vice versa.
Unlike most other PvP minigames, this gives higher-levelled players a large advantage of being able to more easily kill lower levelled players. A good way of reducing your chances of playing against a high level is to avoid less crowded worlds, as many high levels tend to play in these worlds. DO NOT forfeit as you will lose a lot of ranking and receive fewer tokens in your next game. This common method has made many players frustrated and angry.
They sometimes go to the Fist of Guthix to collect charges and recharge their run energy. Hunters in the first round may threaten to do the same in the next round, as a way to fight fire with fire, so to speak.
However, this tactic is often ineffective, since the hunted can gain as little as 3 charges a time, compared to 28 charges when standing on the Fist of Guthix. Fist of Guthix was a popular minigame for Magic pures, since the minigame offers free magic runes that could be used only during the minigame, and decent rewards for the tokens. This was especially effective for Magic training, as there was no cost to cast combat spells because of the free runes. However, the downside to this was that only half the normal experience was gained.
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