She always has. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland—and herself—from the madness that consumes them both? Laptop or mobile versions of the above supported video cards have not had extensive testing and may have driver or other performance issues.
As such, they are not officially supported in Alice: Madness Returns. You can check out in your preferred language, but please note all correspondence we send you will be in the Origin store's default language for your region.
You are providing your personal data to Electronic Arts Inc. Cheshire appeared saying the Executioner did not normally chase after those who escape him but Alice was his only exception. Through her trek through Queensland, the Executioner found Alice and either tried to kill her or send her to different parts of Queensland. However, while Alice made her way through the Red Queen's courtyard , she was pursued by the Executioner and found a cake labelled "Eat Me.
While looking for the Queen, Alice deduced that her older sister, who was found dead but unburnt, had not been killed by the fire, but had been killed by the real arsonist.
However, she still did not know who the arsonist was. When she reached the center of the castle , the Queen angrily chastised Alice for allowing the train to run amok and not seeing what was around her. The Queen wrapped Alice in her tentacles and consumed her, sending her into a nightmare. After seeing a vision of Dr. Wilson , and Nurse Cratchet , Alice went on a surreal walk through Rutledge and had been incarcerated there.
However, it turned out to just be another hallucination mixed with her memories of her time in the asylum. Radcliffe rumbled about Alice's resistance to forget from their point of view, declaring that she either conformed and forget or go back to Rutledge forever. Alice soon broke free of the hallucination and found herself in Hyde Park. She encountered a mortally wounded Insane Child bleeding to death on the ground. She had been bisected, and the lower part of her body was unseen. With her dying breath, she implored Alice to help the other children.
Alice stated that she did not think the children were in danger anymore as the Queen of Hearts had been defeated, which symbolized her failure to recognize and act upon the abuse happening to the orphans she lived with at Houndstitch.
The little girl then told her that though their enemies come and go, a new evil reigns, worse than the conquered Queen. The child then died, leaving Alice to find a burning premonition of her home.
Alice then proceeded into the Dollhouse. Within the wasteland of abandoned toys, Alice met the Insane Children. Their leader asked for her help and offered a very cryptic explanation for what was going on, saying that "parts" of the children were being taken from them by the mastermind behind the Infernal Train and the Ruin monsters, the Dollmaker.
However, the Insane Children were forced into hiding before they could explain further. After traveling through the Dollhouse, Alice came to realize that the person on the night of the fire, started said fire, and as a result, was responsible for the eradication of the Liddells was none other than Dr. It was confirmed when she met the Dollmaker, who greatly resembled Bumby, and he essentially bragged about what he did.
The Dollmaker captured Alice and made her into a doll. She was able to break free from his hold moments later. Almost immediately after this confrontation, Alice, in reality, confronted Bumby at Moorgate Station. Alice called Bumby out on his actions, and for exploiting and abusing children and destroying their innocence, memories and identities for his own monetary gain.
He bragged about his abuse towards the children placed in his care, making them forget everything and turning them into prostitutes. He casually confirmed her accusations, and admitted he was trying to break down Alice herself into a mindless sex slave too, but she proved too stubborn and too powerful, even in her insanity, to allow herself to forget. He even called Alice a "beauty", implying that he may have been attracted to her as well.
Bumby claimed Alice was "mad" like her sister, claiming Lizzie was a tease who pretended to despise him, and that she got what she wanted in the end, hinting at his molestation of her.
At the same time, in Wonderland, Alice made her way through the Infernal Train, and along the way talked to Hatter, Caterpillar, and the Queen. The Hatter rumbled in delusion about Alice's quest for the truth and mentioned in a very roundabout way that forcing herself to forget was not her solution but the source of her confusion. Next, Alice confronted Caterpillar, who said that because Alice was so consumed by her own pain, she became oblivious of Bumby's motives with the children, and that she perhaps deserves punishment for not realizing this before.
She also talked to the Queen, who told her that her sister was not talking in her sleep the night of the fire, making Alice realize that Bumby, who was obsessed with Lizzie, had raped her before starting the fire. The Queen told her to make her survival of the fire mean something or Wonderland and herself would all be doomed. At the end of the Infernal Train, Alice confronted the Dollmaker. After Alice destroyed the Dollmaker, she finally stood up to Bumby in the real world and threatened to tell the police about his crimes.
Bumby was not scared of her words as he knew that no one would believe a madwoman and he implies that he already covered up his tracks by destroying all evidence and traces of his crimes. Bumby called her a "psychotic silly bitch" and simply told her to go away. Alice felt so much animosity and hatred towards Bumby, and was looking at the source of her family's deaths, the one responsible for stealing 10 years of life and putting her in mental hell, and abusing children.
Knowing that Bumby would unlikely be convicted and that she may never have another chance to seek revenge, Alice made a choice.
As she was about to leave, Alice hesitated and, in her Wonderland dress , turned back and pushed him in front of an oncoming train, killing him. As she exited the station, Alice walked into Londerland , where Wonderland and London had woven into one existence. Cat said, "Alice, we can't go home again Only a very few find the way, and most of them don't recognize it when they do. Delusions, too, die hard. Only the savage regard the endurance of pain as the measure of worth.
Forgetting pain is convenient, remembering it But recovering the truth is worth the suffering and our Wonderland, though damaged, is safe in memory When asked about what happened and what this ending means, American McGee clarified: [1]. Madness Returns plays very similar to that of its predecessor, as in most of game consists of the player exploring Wonderland, fighting enemies, and navigating the environments along the way. In this installment, Alice's health is represented by Roses and there is no Will bar , as she can use her weapons without requiring willpower.
When Alice's health drops on her last Rose, she can use Hysteria , which is similar to Rage from the first game, where her attacks become extremely powerful for a limited time in addition to invulnerability. Alice also has a Dodging ability, which turns her into a fast-moving cluster of butterflies to evade attacks.
Throughout the game, Alice gains six weapons to use against foes, as well as to use when navigating the various environments, which include:. Alice can obtain Teeth throughout Wonderland to upgrade her weapons, excluding the Umbrella and Clockwork Bomb. Each weapon can receive up to 3 upgrades, which will change their appearances and improve their power.
There are normal white Teeth, as well as rarer golden Teeth which amount to 5 white Teeth. Both Roses and Teeth can be found in breakable boxes , as well as dropped by enemies upon their defeat. There are four difficulty modes: Easy, Normal, Hard and Nightmare. Unlike American McGee's Alice , Madness Returns features adjustable difficulty so the player can change it anytime in the menu.
Madness Returns is heavy on platforming elements. Alice is able to triple jump mid-air and float to navigate from level to level between long distances. Alice can also ride bursts of steam which will lift her upwards; she is able to turn around while suspended. Many sections of the game involve Alice locating and using various switches to open doors or move platforms.
Pressure Pads require Alice to use the Clockwork Bomb as a weight so she can proceed to solve a puzzle while the Bomb lasts. Early in the game, Alice is imbued with the power of Shrink Sense which enables her to shrink at will.
Shrink Sense has three uses: to locate keyholes to find hidden items, to see hidden messages and platforms, and to be able to use Shrinking Violets.
When she first returns to Wonderland, she returns to her classic blue dress but this time the symbol of Ceres has been replaced with the symbol of Eris. As she explores Wonderland, Alice gains new dresses that match the current location she is in. During Alice's hallucination in Rutledge, she wears a straitjacket.
Alice's head is shaved and her eyes appear very tired and slightly out of focus, with what appears to be black tears or possibly dirt or makeup running down her face. The straitjacket is a single pieced white item of clothing, which resembles a dress.
The upper half has been tied with brown leather belts, which makes Alice unable to move her arms and it is worn in such a way that Alice's right shoulder is exposed.
The bottom of the jacket is loose, letting Alice walk around barefooted. A misconception to those unfamiliar with the series, especially if someone merely sees art of Alice covered in blood or gore or the like, is that American McGee's version of Alice is an evil psychopath, feels no remorse for killing, and enjoys killing for no reason.
However, if one plays the series, it is shown that despite her capacity to be vengeful and edgy, Alice is truly benevolent and cares about her animal friends in Wonderland very deeply, as well as protecting the abused orphans from Bumby.
Alice's mission is to save Wonderland from the murderous Red Queen and, later, the mysterious train destroying Wonderland.
Alice also gives empathy to those who she feels deserve it, and has reasons for killing the monsters in her mind. In this sense, Alice can be viewed as a heroine.
Her mother describes young Alice as being reckless. She has been described as stubborn, and becomes enraged when someone says something she hates, disagrees with, or when she is talked down to, and will retort verbally.
On very rare occasions, Alice has used physical violence such as when she attacked one of the orderlies with a spoon during her stay at Rutledge, as well as a nurse she believed was the Duchess. She is shown to be very ruthless and cynical towards others. Alice is clever, creative, intelligent and quick-witted with a curious nature. She has a sharp tongue and a direct way of approaching things — she is not afraid to speak her mind. For example, she once claims she has an STD as an excuse to avoid unwanted sexual contact with men.
Alice inexplicably has a vast vocabulary despite being in a coma for much of her life; she is probably well-articulated from her parents and Dr. Wilson, and learned a lot of language subconsciously in her coma. A representation of Alice's mental health in Wonderland, showing her fractured, unstable and demented psyche.
Alice is portrayed as psychologically damaged, traumatized, tortured, tormented, suicidal, emotionally and mentally unstable. Alice is not usually happy and doesn't smile much; her mood is almost constantly apathetic, sad, miserable, depressed or angry.
Alice is constantly haunted by the memories of the fire which claimed the lives of her parents and her sister, suffering from post-traumatic stress disorder, and is shown to suffer from survivor's guilt as a result, which can manifest into extreme self-loathing and suicidal tendencies.
Alice has stated she is not afraid of death because she has wished for it at times, and questions the point in living if she is only going to hurt others.
It is implied Alice cut her wrists in an attempt at suicide. Alice uses Wonderland, her fantasy and imagination as a coping mechanism to deal with her mental health, a term known as "escapism". In this sense, Wonderland is Alice's method of catharsis. Despite her cynicism and morbidness, Alice truly wants to set her mind free and restore peace to Wonderland and her own mind.
She has shown to have understanding and sympathy towards the orphans and Insane Children who have also experienced an unfortunate childhood. Later on, her guilt in having turned a blind eye to the sufferings of the other children is manifested in the Dollhouse level as well as Caterpillar's final speech. Alice's inaction and ignorance is condoning their suffering. Wilson thus describes her as having a "hero complex," with her inherent desire to help those around her, despite being unable to help herself, and having a compulsion to make the world right.
She calls herself a "savior After killing Bumby, she is much more confident about overcoming her past and helping others. Alice dislikes her reality which is portrayed as polluted, dull and disheartening, full of prostitution, child trafficking and homelessness, and struggles to cope with everyday life.
Alice is not living in wealth or luxury and is financially poor, finding home in borderline poverty. If it was not for Pris Witless' interventions, Alice would have faced the possibility of homelessness and prostitution in order to survive.
However, it is known that Alice was the heir to her family's inheritance, but it is unknown how much of it remained after Radcliffe's interventions or how much there was to begin with. The Extra Content mentions Alice left Rutledge with a "small" inheritance.
Alice shows a lack of interest in money and finance, and her earnings from working for Bumby would often be extorted by Pris, turning Alice into a wage slave unable to spend her earnings on pleasurable things around London like delicious food and cleaner clothing.
Alice is lonely and does not have friends or family in real-life, as everyone else has either betrayed her or died. Wilson to an extent and Nan Sharpe.
Everyone else only seem to be interested in exploiting and using Alice as much as possible - even her sexuality. Wilson once said, "Alice was often alone; an interior and lonesome child, I suspect. Her sister, though loving and much loved, was too old to be a playmate. Your rabbit, too. I'm sure Dinah was a confidant.
Always about, wasn't she? While visiting the Otherlands of Verne and Wagner, Alice seems to be free of her attachment to Bumby, and her Wonderland is rid of the Infernal Train and the Dollmaker. While Alice is not completely cured of her depression, it is also noticeable that she is no longer suffering from it as much as she was before, and some of her mental health is under her control.
Alice has a few interests. She is fond of animals, including cats, pigeons and rabbits, and likes stuffed animals. She had a stuffed rabbit and demands it back from Radcliffe as a young woman, likely because it was the only thing that survived the fire. In a memory, Wilson notes Alice is fond of desserts, cake and tea. However, Alice mentions she does not like sweets, implying she may not like candy and chocolate.
She likes reading to some extent, but wouldn't tolerate books without pictures as a child. She likes drawing and visual art. In the asylum, Alice often drew lots of sketches and at the orphanage, there are sketches all over her bedroom walls. She has a very vivid imagination and loves fantasy - perhaps too much as she has been described as "distant" and "too content in her own Wonderland".
Her sense of humor seems somewhat dark, for example, she makes a joke about skinning the Cheshire Cat; in response, Cat calls it a "most unpleasant metaphor" and asks her to please avoid it in the future. In reality, Alice has no special powers beyond ordinary human limit. However, she does have above-average and hyperactive imagination, and in Otherlands, she is able to connect with the minds of others.
Most of these abilities are powerful, but can only be used for a limited amount of time after activating. She is intended to be linked to the book character, and has experienced the same history as Alice in the novels, except in the sense her parents were killed in a fire.
She is an "alternate reality" Alice, combining qualities from both the book character and real-life historical figure. In the introduction of the first game , Alice is seen sleeping with the first book in her arm, technically breaking the fourth wall, leading to the belief that Alice was a young girl coincidentally named after the character in the book, and imagined herself in the role of the character.
Another discrepancy is that the book was first published in , whereas the fire in the game occurred two years earlier in Both of these discrepancies could be attributed to artistic license, however, it is unknown if Alice Pleasance Liddell owned a copy of the book prior to its publication, as it was only published after a friend urged Dodgson to publish the book some time after its original creation.
It is implied Charles Dodgson knew the Liddell family, and his portrait is seen in the first game, making it possible that Alice and Dodgson shared their visions of Wonderland together. Similarly, in Madness Returns , a memory of Lizzie states "Dodgson" was a clumsy sailor.
This is most likely Charles Dodgson, as he was a friend to the Liddell family, but it has not been confirmed. Alice was named after the real-life Alice Liddell so there is no intended symbolism with her name from a creator perspective. The name "Alice" is from the Old French name Aalis, a short form of Adelais, itself a short form of the Germanic name Adalheidis, which means "noble type. Her last name, "Liddell" is of Anglo-Saxon origin and means "Hlyde valley. Alice's surname dates back the 13th century where it had the variants "Liddal" and "Lyddal".
Alice Wiki Explore. Jackson Susie Brann. Forum Discussions General discussions Alice discussions Help desk. Wiki news Alice discussions Blogs. About us. Administrators Site map Category tree.
Manual of Style Layout guide Images Forums. Explore Wikis Community Central. Register Don't have an account? Alice Liddell. View source. History Talk 0. And like you, I never refuse a How do you refer to it? I broke this world; and only I can repair it. It's obvious to me that putting her in 'sexy' clothes would be at odds with the origin story I created for her.
She's been victimized and objectified by a sexual deviant. Having her dressed in revealing clothing would undermine the powerful story of Alice as an individual using her wits and imagination to overcome psychological trauma. Same goes for representing her as an uncaring sociopath who, without justification, goes around murdering random people.
The idea of an insane and out of control Alice violates the core narrative, theme, and nature of the story being told. She's not insane, nor is she uncaring.
She's been shattered, yes, but she's working conscientiously to put the pieces back together. In the first game she's doing this for herself. In the second she accepts responsibility for others children who have suffered similar injustices. She's not seeking revenge at any cost.
She's seeking to regain her sense of self and find closure. I believe people are able to see these things when they play the Alice games. They see a whole character which is internally consistent. This is what makes her relate-able and appealing to so many - especially to those who, like myself, experienced physical, psychological, or sexual trauma as children.
Truth is, I've never "controlled" Alice. She has a life of her own, expressed through the writing, drawing, animation and coding of all the people who've ever worked on the games. I believe they "know" her, as you do, as I do That's the power of her story and her nature. It derives from how she's spoken for a group of people who need this type of story told. And if EA, or anyone myself included , can't see that, well then they won't be making an proper "Alice" game. The Art of Alice: Otherlands.
Spicy Horse Books. Alice: Madness Returns. Electronic Arts. Scene: The End. Level: Chapter 6: Infernal Train. October 31, Spicy Horse. Alice: Otherlands. American McGee's Alice. Scene: Caterpillar's Plot. Level: Wonderland Woods. Alice: Madness Returns Storybook v1. Scene: Newspaper articles. Scene: Memories.
Scene: Rutledge Asylum. Level: Chapter 5: The Dollhouse. Scene: Characters. Level: Extra Content. Scene: Dollmaker Part 1. Scene: Prologue. Scene: Threadneedle Street. Level: Chapter 3: Oriental Grove. Scene: Past Matters. Scene: Houndsditch Home. Level: Chapter 1: Hatter's Domain. Scene: Wilson's casebook. Scene: Dementia. Level: Village of the Doomed. Scene: Skool's Out. Level: Fortress of Doors.
Scene: Skool Daze. Scene: Pool of Tears. Level: Vale of Tears. Scene: Just Desserts. Scene: Dry Landing. Scene: Icy Reception. Scene: Centipede's Sanctum. Scene: Castling. Level: Looking Glass Land. Scene: Checkmate in Red. Scene: Mirror Image. Scene: Crazed Clockwork. Level: Behind the Looking Glass. Scene: About Face.
Scene: Burning Curiosity. Level: Land of Fire and Brimstone. Scene: Jabberwock's Lair. Scene: Royal Rage. Level: Queensland. Scene: Castle Keep. Scene: Heart of Darkness. Scene: Happily Ever After. Scene: The Vale of Tears. Scene: Slug with a Shell. Scene: Hatter's Gate. Scene: Assemblage or Destruction.
Scene: Billingsgate. Level: Chapter 2: Deluded Depths. Scene: Tundraful. Scene: Sliding toward Oblivion. Scene: HMS Gryphon. Scene: Naval Disaster. Scene: Barrelbottom. Scene: Lost Souls Locker. Scene: Barrelbottom Revisited. Scene: Vale of Doom. Scene: Peak Temple. Scene: Bow-Street Lock-Up. Level: Chapter 4: Queensland.
Scene: Cardbridge. Scene: Least Wing.
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