The Mini Spell that you acquire automatically from Desch is a necessity here. Since you're going to be traveling to Tozus, a city of small people, you'll need to cast Mini on all four of your characters.
Thereafter and only then will you have access to the village. In case you're curious, the village is in the southwest corner of the large forest to the south.
Keep in mind that you can heal yourself at the spring in the northern forest simply walk on in. Unless you're at an unusually high level at this point, you'll actually have to use this spring to replenish your Mini magic in order to use it on everyone. Once in Tozus, you can feel free to explore. Talk to everyone you encounter. Head to the northwest part of the village and enter the house there. Talk to the bedridden doctor and use an Antidote on him to cure him. When you do, another new plethora of free items will become available to you via a newly-revealed secret passageway.
Otherwise, once you're satisfied with your experience here, you can use the Tozus Tunnel, which is extremely linear with absolutely no items to find, to get to the world map on the other side.
The Leprechauns and Darkfaces you fight within shouldn't give you too much of a problem. Just keep in mind that, as a party of Minis which you will stay as for quite some time , you'll want everyone in the back row, and everyone as a magic caster of some sort.
Last Edited: 17 Apr am. Was this guide helpful? YES NO. In This Wiki Guide. Four souls blessed with the light shall once again restore balance to the world in this third game in Square's treasured Final Fantasy RPG series. Release Date. Tozus Tunnel. Terrain Ability Earthquake.
There are only two enemy types in the Tozus Tunnel , and neither has any elemental strengths or weaknesses. The tunnel isn't very long and there's nothing to find except the Monsters. Compare Tozus Tunnel to other Areas. The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas.
Miscellaneous helpful features of the area, such as healing springs and fat chocobos. Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated.
The total amount of experience earned for defeating this monster this is split evenly among surviving party members. The number of hits a monster attempts and the accuracy of each of those hits. Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has. A monster's attack may have a chance to inflict a status ailment when it connects. Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split.
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt.
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